Modifiers for Jewels and Charms are different.
Jewel Modifiers are here and
Charm Modifiers are here |
Suffix |
Properties |
Absorption |
Damage reduced by 3 |
Acceleration |
40% Faster run/walk |
Accuracy |
+6-9 to Dexterity |
Ages |
Indestructible |
Alacrity |
20% Attack Rate increase |
Amelioration |
Poison length reduced by 50% |
Amicae |
Damage reduced by 8-15 |
Anima |
Damage Reduced by 8-15 |
Anthrax |
Adds 100 Poison Damage for 6 seconds |
Apprentice |
10% Faster Cast Rate |
Atlas |
+21-30 to Strength |
Balance |
10% Faster Hit Recovery |
Bashing |
- 25-40 to Monster Defense per hit |
Bat |
3-5% Mana stolen per hit |
Bear |
Knockback |
Blight |
Add 50 Poison damage for 3 seconds (Rings/Amulets)
Add 7 Poison damage for 3 seconds (Weapons/Circlets) |
Blocking |
+15% Faster Block Rate |
Brilliance |
+7-10 to Energy |
Burning |
Adds 5-9 minimum and 10-20 maximum Fire Damage |
Butchery |
+21-40 to maximum Damage |
Carnage |
+11-14 to maximum Damage |
Centaur |
+ (0.75 per character level) to Life |
Chance |
5-15% better chance of getting magic item |
Colossus |
+41-60 to Life |
Craftsmanship |
+1 to maximum Damage |
Defiance |
Poison length reduced by 75% |
Deflecting |
+30% Faster Block Rate |
Dexterity |
+1-2 to Dexterity |
Ease |
Requirements -20% |
Elephant |
+ (0.5 per character level) to Life and + (0.25 per character level) to Mana |
Energy |
+1-3 to Energy |
Enlightenment |
+21-30 to Energy |
Equilibrium |
17% Faster Hit Recovery |
Evisceration |
+41-63 to maximum Damage |
Excellence |
+5-8 to minimum Damage |
Fast-Repair |
Repairs Durability |
Fire |
Adds 1-4 minimum and 6-11 maximum to Fire Damage |
Flame |
Adds 1 minimum and 2-6 maximum to Fire Damage |
Fortune |
16-25% better chance of getting magic item |
Fox |
+6-10 to Life |
Frost |
Adds 1 minimum and 1-2 maximum Cold Damage for 2 seconds |
Gargantuan |
+41-60 to Life |
Giant |
+10-15 to Strength |
Glacier |
Adds 2-4 minimum and 4-15 maximum Cold Damage for 4 seconds |
Gore |
+8-10 to maximum Damage |
Greed |
25-40% extra gold from monsters |
Guarding |
Magic damage reduced by 3 |
Haste |
20% Faster run/walk |
Health |
Damage reduced by 1 |
Icicle |
Adds 1 minimum and 3-4 maximum Cold Damage for 3 seconds |
Incineration |
Adds 10-15 minimum and 21-75 maximum Fire Damage |
Jackal |
+1-5 to Life |
Lamprey |
7-9% Life Stolen per hit |
Leech |
3-5% Life stolen per hit |
Life |
Damage reduced by 4-7 |
Life Everlasting |
Damage Reduced by 10-25 |
Light |
+1 to Light Radius, +15 to Armor Level |
Lightning |
Adds 1 minimum and 9-16 maximum Lightning Damage |
Locust |
5-7% Life stolen per hit |
Luck |
26-35% Better Chance of Getting Magic Items |
Magus |
20% Faster Cast Rate |
Maiming |
+3-4 to maximum Damage |
Mammoth |
+31-40 to Life |
Measure |
+3-4 to minimum Damage |
Memory |
+ (0.5 per character level) to Mana |
Might |
+3-5 to Strength |
Mind |
+4-6 to Energy |
Negation |
Magic damage reduced by 4-6 |
Nirvana |
+21-30 to Dexterity |
Ox |
+6-9 to Strength |
Pacing |
10% Faster run/walk |
Perfection |
+16-20 to Dexterity |
Performance |
+9-14 to minimum Damage |
Pestilence |
Adds 50 Poison Damage for 5 seconds |
Piercing |
Ignores Target's defenses |
Precision |
+10-15 to Dexterity |
Propagation |
Replenishes quantity |
Protection |
Damage reduced by 2 |
Puncturing |
- 10-20 to monster Defense per hit |
Quality |
+2 to maximum Damage |
Quickness |
40% Attack Rate increase |
Radiance |
+3 to Light Radius, +30 to Armor Level |
Razors |
Attacker takes Damage of 7-9 |
Readiness |
10% Attack Rate increase |
Regeneration |
Replenish Life +3-5 |
Regrowth |
Replenish Life +6-10 |
Remedy |
Poison length reduced by 25% |
Replenishing |
Replenishes Quantity |
Revivification |
Replenish Life +11-15 |
Self-Repair |
Repairs Durability |
Sentinel |
Magic damage reduced by 2 |
Shock |
Adds 1 minimum and 6-8 maximum Lightning Damage |
Simplicity |
Requirements -30% |
Skill |
+3-5 to Dexterity |
Slaughter |
+15-20 to maximum Damage |
Slaying |
+5-7 to maximum Damage |
Sorcery |
+11-15 to Energy |
Speed |
30% Faster run/walk |
Spikes |
Attacker takes 4-6 Damage |
Squid |
+61-80 to Life |
Stability |
24% Faster Hit Recovery |
Storms |
Adds 1-6 minimum and 40-120 maximum Lightning Damage |
Strength |
+1-2 to Strength |
Sun |
+5 to Light Radius, +5% bonus to Armor Level |
Swiftness |
30% Attack Rate increase |
Swords |
Attacker takes Damage of 10-20 |
Thawing |
Half freeze duration |
Thorns |
Attacker takes 1-3 Damage |
Thunder |
Adds 1 minimum and 17-40 maximum Lightning Damage |
Tiger |
+21-30 to Life |
Titan |
+16-20 to Strength |
Transcendence |
+15-20 to minimum Damage |
Transportation |
30% faster Run/Walk +80-90% heal Stamina |
Traveling |
30% Faster run/walk, Heal Stamina +80-90% |
Vampire |
7-9% Mana stolen per hit |
Venom |
Adds 21Poison Damage for 4 seconds |
Vileness |
Prevents monster heal |
Warding |
Magic damage reduced by 1 |
Warmth |
Half Freeze Duration |
Wealth |
41-80% extra gold from monsters |
Whale |
+81-100 to Life |
Winter |
Adds 5-9 minimum and 16-50 maximum Cold Damage for 5 seconds |
Wizardry |
+16-20 to Energy |
Wolf |
+11-20 to Life |
Worth |
+1-2 to minimum Damage |
Wraith |
6-7% Mana Stolen per hit |