Rune Facts |
| Runes can be found in Diablo II Expansion games. |
| Runes can be inserted in socketed items to give the item magical properties. |
| Certain combinations of Runes, when inserted into an item in the correct sequence to create a Rune Word, give the item additional magic properties. |
| Mercenaries can wear RuneWord Items and get the benefits as well. |
| The most common runes can be upgraded to the next higher rune. Combine three of the same Runes in the cube; this only works for Runes: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort. |
| Some of the runes can be updated using Horadric Cube recipes. Check the Horadric Cube Recipe Page for details |
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| The ongoing debate of How Many El's are in a Zod rages on (and finally gets it's own page!) |
Runes are listed in order, from most common to least common |
Rune Name/Image |
Weapon |
Helm/Armor/Shield |
Character Level |
El |
+50 to attack rating, +1 to Light Radius |
+15 Defense, +1 to Light Radius |
11 |
Eld |
+75% Damage to Undead, +50 to Attack Rating against Undead |
15% Stamina Drained per Hit (Armor) 7% Increased Chance of Blocking (shields) |
11 |
Tir |
+2 to Mana per Kill |
+2 to Mana per Kill |
13 |
Nef |
Knockback |
+30 Defense vs. Missles |
13 |
Eth |
-25% Target Defense |
15% Regenerate Mana |
15 |
Ith |
+9 to Maximum Damage |
15% Damage Taken goes to Mana |
15 |
Tal |
+75 Poison Damage for 5 seconds |
30% Poison Resist (Armor) 35% Poison Resist (Shields) |
17 |
Ral |
+5-30 Fire Damage |
30% Fire Resist (Armor) 35% Fire Resist (Shields) |
19 |
Ort |
+1-50 Lightning Damage |
30% Lightning Resist (Armor) 35% Lightning Resist (Shields) |
21 |
Thul |
+3-14 Cold Damage for 3 seconds |
30% Cold Resist (Armor) 35% Cold Resist (Shields) |
23 |
Amn |
7% Life Stolen per Hit |
Attacker takes damage of 14 |
25 |
Sol |
+9 to Minimum Damage |
Damage reduced by 7 |
27 |
Shael |
20% Increased Attack Speed |
20% Faster Hit Recovery (Armor) 20% Faster Block (Shields) |
29 |
Dol |
Hit causes Monster to Flee 25% |
+7 Replenish Life |
31 |
Hel |
-20% Requirements |
-15% Requirements |
33 |
Io |
+10 to Vitality |
+10 to Vitality |
35 |
Lum |
+10 to Energy |
+10 to Energy |
37 |
Ko |
+10 to Dexterity |
+10 to Dexterity |
39 |
Fal |
+10 to Strength |
+10 to Strength |
41 |
Lem |
75% Extra Gold from Monsters |
50% Extra Gold from Monsters |
43 |
Pul |
+75% Damage to Demons, +100 Attack Rating agains Demons |
+30% Enhanced Defense |
45 |
Um |
25% Chance of Open Wounds |
+15 to all Resistances (Armor) +22 to all Resistances (Shields) |
47 |
Mal |
Prevent Monster Heal |
Magic Damage reduced by 7 |
49 |
Ist |
30% better chance of getting Magic Items |
25% better chance of getting Magic Items |
51 |
Gul |
+20% to Attack Rating |
5% to Maximum Posion Resist |
53 |
Vex |
7% Mana stolen per Hit |
5% to Maximum Fire Resist |
55 |
Ohm |
+50% Enhanced Damage |
5% to Maximum Cold Resist |
57 |
Lo |
20% Deadly Strike |
5% to Maximum Lightning Resist |
59 |
Sur |
Hit Blinds Target |
+5% to Maximum Mana (Armor) +50 to Mana (Shields) |
61 |
Ber |
20% Chance of Crushing Blow |
Damage reduced by 8% |
63 |
Jah |
Ignores Target's Defense |
+5% to Maximum Life (Armor/Helms) +50 to Life (Shields) |
65 |
Cham |
Freezes Target +3 |
Cannot be Frozen |
67 |
Zod |
Indestructible |
Indestructible |
69 |